

At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.įINAL TEXT: (ZETA) Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. This ability can't be evaded and starts on cooldown.ĭark Infusion: +35% Offense per stack (max 3 stacks). Then, recover Health equal to the damage dealt. If the target already had Shock or Fear, Stun them for 2 turns.įINAL TEXT: Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. Brutal Sith Tank who terrorizes and drains enemies to stay aliveįINAL TEXT: Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.įINAL TEXT: Deal Physical damage to target enemy, dispel all buffs on them, and Shock them for 2 turns.
